Dark Renaissance
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A world of magic and technology at war until mutually assured destruction forced an uneasy peace.
 
HomeLatest imagesSearchRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Staff Members
International Travel:  The Archway Network and The Rift Walkers Knightbutton International Travel:  The Archway Network and The Rift Walkers Violettebutton International Travel:  The Archway Network and The Rift Walkers Onyxbutton International Travel:  The Archway Network and The Rift Walkers Azulebutton International Travel:  The Archway Network and The Rift Walkers Alabasterbutton
Latest topics
» Noveltellus - IF: Dragon bonding, multi-species
International Travel:  The Archway Network and The Rift Walkers EmptyFri Mar 13, 2015 7:22 pm by Guest

» Dalibor Weyr: DRoP Semi-canon [AU] [JCINK]
International Travel:  The Archway Network and The Rift Walkers EmptyThu Aug 14, 2014 9:10 pm by Guest

» The Twilight RPG
International Travel:  The Archway Network and The Rift Walkers EmptySun Jan 19, 2014 4:54 am by Guest

» Bleach Nightlands RP
International Travel:  The Archway Network and The Rift Walkers EmptyWed Aug 14, 2013 7:20 pm by Guest

» Naruto: Ripple Effect
International Travel:  The Archway Network and The Rift Walkers EmptySun Aug 11, 2013 4:03 pm by Guest

» Race Proposition: Succubi
International Travel:  The Archway Network and The Rift Walkers EmptyWed Aug 07, 2013 8:45 pm by Guest

» Race Proposition
International Travel:  The Archway Network and The Rift Walkers EmptyMon Aug 05, 2013 2:22 am by Guest

» Abaddon City
International Travel:  The Archway Network and The Rift Walkers EmptyMon Aug 05, 2013 12:36 am by Guest

» BTACD! Free Form Fantasy
International Travel:  The Archway Network and The Rift Walkers EmptyFri Aug 02, 2013 8:27 pm by Guest

Affiliates
Our Buttons!

International Travel:  The Archway Network and The Rift Walkers Cityruinssdraffiliate_zps7ca35b23
International Travel:  The Archway Network and The Rift Walkers Draffiliate_zpse49dd83c

Our Affiliates!

International Travel:  The Archway Network and The Rift Walkers Buttonsmallcopy_zps63c9a7d5
Vote for Us!

RPG-D


Top Sites Lists


 

 International Travel: The Archway Network and The Rift Walkers

Go down 
AuthorMessage
Guest
Guest




International Travel:  The Archway Network and The Rift Walkers Empty
PostSubject: International Travel: The Archway Network and The Rift Walkers   International Travel:  The Archway Network and The Rift Walkers EmptyWed Nov 28, 2012 2:42 am

Travel

Centuries of grueling war on multiple fronts spread across the world has caused countries to lose their global focus and begin concentrating on defending their own territories. This caused the beginning of the breakdown in global travel. The cataclysm of the Enlightenment was the decisive death blow. The devastation it caused forced Terra's inhabitants to think and act locally in order to rebuild cities and vital infrastructure systems. International travel and trade were considered superfluous, and even ten years after the war there is still no massive commercial industry that facilitates travel and trade between the continents and distant nations.


Locally, systems of mass transportation such as trains and buses, have been instituted in recent years. These train lines have limited reach. They only exist between the major metropolises of Librium, Bastion, and Elyria to provide safe transit across the Wastelands. Motor caravans provide a safe alternative to those travelers who wish to go to smaller cities that have been established throughout the continent. On other continents similar systems have been implemented by the ruling governments. Each land however, is different and solves their transportation problems in their own unique way. Further information is available in each areas description.


Global travel and trade do exist but they are similar to what existed in early history. Driven by the promise of wealth or fame, adventurous individuals have taken it upon themselves to brave the seas, skies, and the unknown dangers they hold. Trade ships carry goods from one distant port to another, trading for exotic goods that they sell for a sizable profit. These trade explorers have been known to book passage on their ships to individuals who seek fresh starts, or treasures waiting to be rediscovered. Governments do have the means to travel between the continents, but these resources are closely guarded and used only for official purposes.


There do exist other means is travel that allow individuals to traverse great distances in little or no time at all, but these means are rare or costly to the travelers. The fey races have begun to restore Archway Network, a wonder of Dwarven engineering and shamanic magic that allows travel through magma flows that spider web Terra's entire surface. These are accessible through specially designed gateways and lead to predesignated exit points. There also exists a secretive guild of mystics called the Rift Walkers. Its initiates have mastered the secrets of harnessing wild rift energies to travel from one place to another. The Rift Walkers provide their services indiscriminately to any who can pay the price they ask.
Back to top Go down
 
International Travel: The Archway Network and The Rift Walkers
Back to top 
Page 1 of 1
 Similar topics
-
» The Rifts, Rift Beasts, and Rift Wastes
» Rift Beast Bestiary and Summoner Archive
» The Path We Travel Together {Tag: Jamila}

Permissions in this forum:You cannot reply to topics in this forum
Dark Renaissance :: Information :: World of Terra :: The World-
Jump to: